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Web apps Mac apps iPhone & iPad Android

Have an app idea?
We'll build it with you.

From first sketch to App Store. A small EU team - you talk directly to the people building it.

4
platforms
6–12
weeks to live
EU
based & owned
100%
yours to keep

Platforms we build for

We build for every screen.

Web, Mac, iPhone, iPad or Android - whichever one your users reach for, we'll meet them there.

PollsLive shown as a web app on a big screen and a phone
PollsLive web app

Web apps

An app people open in a web browser - nothing to install. Think online tools, dashboards, and sites that actually do things.

  • Works on any device
  • Connects to your systems
  • Logins & payments
  • Easy to find on Google
FileClipSync running as a Mac app
FileClipSync Mac app

Mac apps

An app that lives on a Mac - like a small helper in the menu bar or a tool people reach for every day.

  • Built for macOS
  • Ready for the App Store
  • Menu bar & widgets
  • Syncs over iCloud
FileClipSync running on an iPhone
FileClipSync on iPhone

iPhone & iPad apps

An app for iPhone and iPad that feels right at home on Apple devices - fast, private, and ready for the App Store.

  • Built for Apple devices
  • Early test builds
  • Notifications
  • In-app purchases
PollsLive join screen on an Android phone
PollsLive on Android

Android apps

An app for Android phones and tablets, ready to go on the Google Play store.

  • Built for Android
  • Ready for Google Play
  • Clean, modern look
  • Syncs across devices
FileClipSync connecting a phone to other nearby devices
FileClipSync across devices

Cross-platform apps

One app that runs on iPhone, Android and the web from a single codebase - so you launch on every screen without building three times.

  • One codebase, many platforms
  • iPhone, Android & web at once
  • Consistent look everywhere
  • Faster and cheaper to build
A lean first version of an app running on a phone
PollsLive on a phone

MVP for startups

A first version of your app, built fast and for a fixed price - just enough to launch, test with real users, and grow from there.

  • A working first version
  • Fixed price, clear scope
  • Ready for real users
  • Built to grow later
PollsLive running with audience data kept in the EU
PollsLive, kept in the EU

Privacy-first & GDPR apps

Apps built privacy-by-design and hosted in the EU - collecting only what they need, so you meet GDPR and keep your users' trust.

  • Privacy by design
  • EU-based hosting
  • Collect only what is needed
  • GDPR-ready from day one

How it works

Simple from start to ship.

01

First chat

Tell us your idea in plain English. No brief, no slides - just a conversation. We reply within one working day.

02

Clear quote

One fixed price, one list of what you get. No hourly surprises, no extras without asking.

03

Build & ship

You see real progress every week. We launch to the App Store together, then stay close.

What you get

Not just code - a finished product.

We handle the whole thing, end to end. You get an app that works, looks right, and is yours to keep.

Design first

We draw every screen so you can see and try the app before a single line of code is written.

Built to last

Fast, well-structured code that is easy to update, hand off, or extend later.

App store ready

We handle the App Store and Google Play submissions - your app ships, not just runs locally.

Privacy by default

Collect only what you need. EU-based, GDPR-aware, no dark patterns.

Live proof

Real apps, live and in use.

The same care we put into FileClipSync and PollsLive goes into every app we build for clients - real products, in the App Store, with real users.

Working prototype fast App Store ready Privacy built in
See our own apps

Pricing

One clear price per project.

Every app is different, so we quote after a first conversation - one fixed price, one list of what you get. No surprise hourly bills. Most first versions take 6–12 weeks.

Get a free quote →

One agreed price - no surprises

App is yours to keep when paid

App Store / Google Play included

Support available after launch

Made in Europe, GDPR-ready

One codebase, many platforms

How it works

Four simple steps, no surprises

We get to know your idea, draw the screens, build it in small steps, and put it live. You always know what is happening.

01 01

Get to know it

First we learn your idea, who it is for, and what it needs to do. Then we agree on a plan and a timeline.

02 02

Draw the screens

We draw the screens so you can see and try the app before we write any code.

03 03

Build it

We build it in small steps and show you often, so you always know how it is going.

04 04

Launch it

We put it live - App Store, Google Play, or the web - and help you after launch.

Good questions

Before you ask

How long does it usually take? +
A simple first version usually takes about 6 to 12 weeks. Bigger apps are built in stages, so you can launch early and keep improving from there.
Who owns the app once it is done? +
You do. Once it is paid for, the app and everything that goes with it is yours. We keep no strings attached unless we agree otherwise.
Can you keep helping after it launches? +
Yes. We can look after the app and make changes after it goes live. Many people start with three months of support included.
What tools do you build with? +
We use the right tools for each device - Apple's own tools for iPhone and Mac, Google's for Android, and modern web tools for browser apps. We pick whatever fits your app best.
Can you get the app into the App Store for me? +
Yes. We handle getting your app onto the App Store and Google Play, including the listing text, screenshots, and any questions the stores ask.

Get in touch

Want to try our apps, or build your own?

Take a look at our apps, or tell us about your idea - we usually reply within one working day.